Class rolls cost 40 Gems each at the Classes booth in the lobby near spawn. There are eight rollable classes with the following roll chances and per-run effects: Starter (40%), Pack Mule (25%), Hay Merchant (14%), Forkmaster (9%), Demolitionist (7%), Prospector (3.9%), Drone Specialist (1%), and Ultimate Farmer (0.1%). The 8-day login track grants 880 Gems total — about 22 rolls — and the +25 Gem like-the-game and join-the-group one-offs stack on top.

How class rolling works

Class rolling is a gacha-style system: you spend 40 Gems per roll at the Classes booth in the lobby near spawn, and each roll gives you one of eight classes for the run. The class persists for that run and applies its per-run bonus while you play. Roll chances are fixed across rolls — there is no documented pity system, so each roll has the same odds regardless of how many times you have already rolled.

All 8 classes — roll chance and per-run effect

ClassRoll chancePer-run effect
Starter40%Default class — no bonuses.
Pack Mule25%Carry capacity +50% in every bag — every hay bag you fill holds 50% more hay.
Hay Merchant14%Money from selling hay +20% — every hay sell pays more.
Forkmaster9%Pitchfork swings collect 25% more hay; Pitchfork upgrades cost 25% less.
Demolitionist7%Dynamite blast radius +20%; 10% chance a TNT splits into three mini-charges.
Prospector3.9%Diamonds appear 50% more often; hay can transform into Diamonds.
Drone Specialist1%Always own a Drone; Drone flies 30% faster, carries 40% more hay; occasional three-drone swarm.
Ultimate Farmer0.1%Stacks every other class's bonus; periodically triggers Golden Harvest. Expect roughly 1 roll in 1,000 — about 40,000 Gems per pull on average.

Which class is worth chasing

Pack Mule is the best early target: it is the second-most common roll (25%) and it directly fixes the carry-capacity bottleneck new players face when they outgrow their starter bags. Hay Merchant (14%) is the next step if your bottleneck is selling-hay income rather than carry capacity. Forkmaster (9%) and Demolitionist (7%) reward players who already own the matching tool upgrades. Prospector (3.9%) and Drone Specialist (1%) are end-game goals that pay off when you have the inventory and tool tier to take advantage of them. Ultimate Farmer (0.1%) is a chase, not a plan — expect about 40,000 Gems of rolling per pull on average.

Roll budget against the 8-day login track

DayGems earnedRolls unlocked
Day 1+100.25
Day 2+1203.0
Day 3+501.25
Day 4+501.25
Day 5+501.25
Day 6+501.25
Day 7+501.25
Day 8+50012.5
8-day total+880≈22 rolls (rounded down)

One-off +25 Gem sources on top of the login track

Two one-off +25 Gem grants stack on top of the 880-Gem 8-day login track: liking the official game and joining the official creator group each grant +25 Gems. Combined, that adds +50 Gems — roughly one extra roll per account, before any login-track reset.

Recommended roll decision rule

  1. Confirm you have Gems to spend

    Before walking to the Classes booth, confirm you have at least 40 Gems in your balance. If you are saving for a Chapter 2 run, do not spend on a roll you cannot afford to lose to the 40% Starter outcome.

  2. Roll once first to test your target class

    Spend one roll to see what you pull. If you hit your target class, you can stop; if you land on Starter (40%) or a class you did not want, you now know the cost of a re-roll.

  3. Plan around the login cycle

    Each 8-day login cycle grants 880 Gems. Plan rolls at the end of a cycle so a bad-luck streak does not burn the next cycle's gems before they land.

  4. Stop on the class you came for

    There is no documented pity system, so chasing Ultimate Farmer or Drone Specialist by raw volume will burn through hundreds of Gems. Set a target class, roll until you hit it, then stop until the next cycle.

FAQ

How many classes are in Search For The Needle?

Eight classes are rollable: Starter, Pack Mule, Hay Merchant, Forkmaster, Demolitionist, Prospector, Drone Specialist, and Ultimate Farmer. All eight are documented in the same third-party beginner guide with identical roll chances and per-run effects.

How much does a class roll cost in Search For The Needle?

Each class roll costs 40 Gems at the Classes booth in the lobby near spawn. The 8-day login track grants 880 Gems total (about 22 rolls), plus +25 Gems each for liking the game and joining the official creator group.

Which class is the best for new players in Search For The Needle?

Pack Mule is the best early target at a 25% roll chance — carry capacity +50% in every bag directly fixes the carry-capacity bottleneck new players face. Hay Merchant (14%) is the next-best pick if your bottleneck is selling-hay income.

Is there a pity system for Search For The Needle class rolls?

Not documented. Each roll has the same fixed odds regardless of roll history — there is no documented pity counter that guarantees a rare class after N rolls. Ultimate Farmer at 0.1% averages about 1 roll in 1,000 (about 40,000 Gems per pull).

Where do I roll for a class in Search For The Needle?

Rolls are taken at the Classes booth in the lobby near spawn. Each roll costs 40 Gems and grants one of the eight classes for that run; the class persists for the run and applies its per-run bonus while you play.